AddSpecialEffect
- Parameters
-
modelName string
x real
y real
- comment
Creates the special effect in point with coordinates (x;y) using the model file with a path modelName. The altitude (Z) of the newly spawned effect is at the ground level, be it terrain, some pathable destructable or on top of water. In other words, the effect's Z coordinate does not have to be 0.
- note
To create an effect only visible to one player see https://www.hiveworkshop.com/threads/gs.300430/#post-3209073
- note
In case of 1.30 patch or higher, use
BlzSetSpecialEffectZ
native.- note
To create an effect with an offset in relation to the ground before 1.30 patch, see http://www.hiveworkshop.com/forums/1561722-post10.html
- return type
effect
- Source code
native AddSpecialEffect takes string modelName, real x, real y returns effect
- Source
- effects.j
- wc3modding.com
- AddSpecialEffect