AddSpecialEffectLoc

Parameters
modelName string
where location
comment

Creates the special effect in the stated location using the model file with a path modelName. The altitude (Z) of the newly spawned effect is at the ground level, be it terrain, some pathable destructable or on top of water. In other words, the effect's Z coordinate does not have to be 0.

note

To create an effect with a z-position not zero see http://www.hiveworkshop.com/forums/1561722-post10.html.

note

To create an effect only visible to one player see https://www.hiveworkshop.com/threads/gs.300430/#post-3209073.

return type
effect
Source code
native AddSpecialEffectLoc          takes string modelName, location where returns effect
Source
common.j
wc3modding.com
AddSpecialEffectLoc