AddSpellEffectById
- Parameters
-
abilityId integer
t effecttype
x real
y real
- comment
Creates the special effect in point with coordinates (x;y) with Z = 0 using the model file from the Object Editor field of type t from the ability, unit or buff (works with all these types, though the name states it's ability-only function) with raw code abilityId. If this field has more than one effect inside, it will only create the first effect stated in the field, ignoring all others.
- note
To create an effect with a z-position not zero see http://www.hiveworkshop.com/forums/1561722-post10.html.
- return type
effect
- Source code
native AddSpellEffectById takes integer abilityId, effecttype t,real x, real y returns effect
- Source
- effects.j
- wc3modding.com
- AddSpellEffectById