BlightGoldMineForPlayerBJ

Parameters
goldMine unit
whichPlayer player
bug

Leaks handle newMine: In Jass you must set local variables that hold agents (or any child type) to null at the end of functions to avoid reference counter leaks.

comment
return type
unit
Source code
function BlightGoldMineForPlayerBJ takes unit goldMine, player whichPlayer returns unit
    local real    mineX
    local real    mineY
    local integer mineGold
    local unit    newMine

    // Make sure we're replacing a Gold Mine and not some other type of unit.
    if GetUnitTypeId(goldMine) != 'ngol' then
        return null
    endif

    // Save the Gold Mine's properties and remove it.
    set mineX    = GetUnitX(goldMine)
    set mineY    = GetUnitY(goldMine)
    set mineGold = GetResourceAmount(goldMine)
    call RemoveUnit(goldMine)

    // Create a Haunted Gold Mine to replace the Gold Mine.
    set newMine = CreateBlightedGoldmine(whichPlayer, mineX, mineY, bj_UNIT_FACING)
    call SetResourceAmount(newMine, mineGold)
    return newMine
endfunction
Source
Blizzard.j
wc3modding.com
BlightGoldMineForPlayerBJ