BlzCreateFrame

Parameters
name string
owner framehandle
priority integer
createContext integer
comment

Create a new Frame using a Frame-BluePrint name (fdf) as child of owner. BluePrint needs to be loaded over TOC & fdf. Owner and BluePrint have to be from the Frame family. Can only create rootFrames (not subFrames). Created Frames are stored into the game's Frame-Storage, BlzGetFrameByName(name, createContext). Overwrites occupied slots.

patch

1.31.0.11889

return type
framehandle
Source code
native BlzCreateFrame                              takes string name, framehandle owner, integer priority, integer createContext returns framehandle
Source
common.j
wc3modding.com
BlzCreateFrame