BlzGetFrameByName

Parameters
name string
createContext integer
comment

Requires a string for the frame name that you want to retrieve (get), and an integer (which in most cases should be 0) that specifies the index of the frame that you want to get (for example for inventory slots you have 6, from 0-5).

Read from the internal Frame-Storage. The first time a Frame enters the map's script it takes a handleId.

Example: BlzGetFrameByName("SimpleHeroLevelBar", 0)

note

Refer to fdf files for frame names

patch

1.31

return type
framehandle
Source code
native BlzGetFrameByName                           takes string name, integer createContext returns framehandle
Source
ui.j
wc3modding.com
BlzGetFrameByName