BlzGetLocalUnitZ
- Parameters
-
whichUnit unit
- async
- This function is asynchronous. The values it returns are not guaranteed to be the same for each player. If you attempt to use it in an synchronous manner it may cause a desync.
- comment
Get a specific unit’s Z coordinate (altitude) (Cartesian System), Z is desync prone, this version might cause desyncs, but (unconfirmed) should be faster, hence why both
BlzGetUnitZ
andBlzGetLocalUnitZ
exist (In case that you are doing a campaign, or something single player, you might decide to use this one instead ofBlzGetUnitZ
).- note
Terrain height is not synced between clients in multiplayer
- patch
1.29
- return type
real
- Source code
native BlzGetLocalUnitZ takes unit whichUnit returns real
- Source
- unit.j
- wc3modding.com
- BlzGetLocalUnitZ