function CameraSetEQNoiseForPlayer takes player whichPlayer, real magnitude returns nothing
local real richter = magnitude
if (richter > 5.0) then
set richter = 5.0
endif
if (richter < 2.0) then
set richter = 2.0
endif
if (GetLocalPlayer() == whichPlayer) then
// Use only local code (no net traffic) within this block to avoid desyncs.
call CameraSetTargetNoiseEx(magnitude*2.0, magnitude*Pow(10,richter),true)
call CameraSetSourceNoiseEx(magnitude*2.0, magnitude*Pow(10,richter),true)
endif
endfunction