CustomDefeatDialogBJ

Parameters
whichPlayer player
message string
return type
nothing
Source code
function CustomDefeatDialogBJ takes player whichPlayer, string message returns nothing
    local trigger t = CreateTrigger()
    local dialog  d = DialogCreate()

    call DialogSetMessage( d, message )

    if bj_isSinglePlayer then
        set t = CreateTrigger()
        call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_RESTART" ), GetLocalizedHotkey("GAMEOVER_RESTART") ) )
        call TriggerAddAction( t, function CustomDefeatRestartBJ )

        if (GetGameDifficulty() != MAP_DIFFICULTY_EASY) then
            set t = CreateTrigger()
            call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_REDUCE_DIFFICULTY" ), GetLocalizedHotkey("GAMEOVER_REDUCE_DIFFICULTY") ) )
            call TriggerAddAction( t, function CustomDefeatReduceDifficultyBJ )
        endif

        set t = CreateTrigger()
        call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_LOAD" ), GetLocalizedHotkey("GAMEOVER_LOAD") ) )
        call TriggerAddAction( t, function CustomDefeatLoadBJ )
    endif

    set t = CreateTrigger()
    call TriggerRegisterDialogButtonEvent( t, DialogAddButton( d, GetLocalizedString( "GAMEOVER_QUIT_MISSION" ), GetLocalizedHotkey("GAMEOVER_QUIT_MISSION") ) )
    call TriggerAddAction( t, function CustomDefeatQuitBJ )

    if (GetLocalPlayer() == whichPlayer) then
        call EnableUserControl( true )
        if bj_isSinglePlayer then
            call PauseGame( true )
        endif
        call EnableUserUI(false)
    endif

    call DialogDisplay( whichPlayer, d, true )
    call VolumeGroupSetVolumeForPlayerBJ( whichPlayer, SOUND_VOLUMEGROUP_UI, 1.0 )
    call StartSoundForPlayerBJ( whichPlayer, bj_defeatDialogSound )
endfunction
Source
Blizzard.j
wc3modding.com
CustomDefeatDialogBJ