GetLocationZ

Parameters
whichLocation location
async
This function is asynchronous. The values it returns are not guaranteed to be the same for each player. If you attempt to use it in an synchronous manner it may cause a desync.
comment
note

Reasons for returning different values might be terrain-deformations caused by spells/abilities and different graphic settings. Other reasons could be the rendering state of destructables and visibility differences.

patch

1.18a

return type
real
Source code
native GetLocationZ             takes location whichLocation returns real
Source
common.j
wc3modding.com
GetLocationZ