GetObjectName
- Parameters
-
objectId integer
- async
- This function is asynchronous. The values it returns are not guaranteed to be the same for each player. If you attempt to use it in an synchronous manner it may cause a desync.
- bug
Do not use this in a global initialisation (on map init) as it crashes the game there.
- comment
Returns localized value for field "name" for the given object type ID (unit, item, ability). In WorldEdit this is "Text - Name".
Example (Lua):
GetObjectName( FourCC("hfoo") ) --> "Footman"
- note
See:
UnitId2String
.- pure
- This function is pure. For the same values passed to it, it will always return the same value.
- return type
string
- Source code
constant native GetObjectName takes integer objectId returns string
- Source
- common.j
- wc3modding.com
- GetObjectName