GetSoundIsPlaying
- Parameters
-
soundHandle sound
- async
- This function is asynchronous. The values it returns are not guaranteed to be the same for each player. If you attempt to use it in an synchronous manner it may cause a desync.
- note
If you just started the sound this still returns false.
- return type
boolean
- Source code
native GetSoundIsPlaying takes sound soundHandle returns boolean
- Source
- sound.j
- wc3modding.com
- GetSoundIsPlaying