MeleeClearNearbyUnits
- Parameters
-
x real
y real
range real
- bug
Leaks handle
nearbyUnits
: In Jass you must set local variables that hold agents (or any child type) tonull
at the end of functions to avoid reference counter leaks.- comment
- return type
nothing
- Source code
function MeleeClearNearbyUnits takes real x, real y, real range returns nothing local group nearbyUnits set nearbyUnits = CreateGroup() call GroupEnumUnitsInRange(nearbyUnits, x, y, range, null) call ForGroup(nearbyUnits, function MeleeClearExcessUnit) call DestroyGroup(nearbyUnits) endfunction
- Source
- Blizzard.j
- wc3modding.com
- MeleeClearNearbyUnits