function MeleeExposePlayer takes player whichPlayer, boolean expose returns nothing
local integer playerIndex
local player indexPlayer
local force toExposeTo = CreateForce()
call CripplePlayer( whichPlayer, toExposeTo, false )
set bj_playerIsExposed[GetPlayerId(whichPlayer)] = expose
set playerIndex = 0
loop
set indexPlayer = Player(playerIndex)
if (not PlayersAreCoAllied(whichPlayer, indexPlayer)) then
call ForceAddPlayer( toExposeTo, indexPlayer )
endif
set playerIndex = playerIndex + 1
exitwhen playerIndex == bj_MAX_PLAYERS
endloop
call CripplePlayer( whichPlayer, toExposeTo, expose )
call DestroyForce(toExposeTo)
endfunction