function MeleeStartingUnitsUndead takes player whichPlayer, location startLoc, boolean doHeroes, boolean doCamera, boolean doPreload returns nothing
local boolean useRandomHero = IsMapFlagSet(MAP_RANDOM_HERO)
local real unitSpacing = 64.00
local unit nearestMine
local location nearMineLoc
local location nearTownLoc
local location heroLoc
local real peonX
local real peonY
local real ghoulX
local real ghoulY
if (doPreload) then
call Preloader( "scripts\\UndeadMelee.pld" )
endif
set nearestMine = MeleeFindNearestMine(startLoc, bj_MELEE_MINE_SEARCH_RADIUS)
if (nearestMine != null) then
// Spawn Necropolis at the start location.
call CreateUnitAtLoc(whichPlayer, 'unpl', startLoc, bj_UNIT_FACING)
// Replace the nearest gold mine with a blighted version.
set nearestMine = BlightGoldMineForPlayerBJ(nearestMine, whichPlayer)
// Spawn Ghoul near the Necropolis.
set nearTownLoc = MeleeGetProjectedLoc(startLoc, GetUnitLoc(nearestMine), 288, 0)
set ghoulX = GetLocationX(nearTownLoc)
set ghoulY = GetLocationY(nearTownLoc)
set bj_ghoul[GetPlayerId(whichPlayer)] = CreateUnit(whichPlayer, 'ugho', ghoulX + 0.00 * unitSpacing, ghoulY + 0.00 * unitSpacing, bj_UNIT_FACING)
// Spawn Acolytes near the mine.
set nearMineLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 320, 0)
set peonX = GetLocationX(nearMineLoc)
set peonY = GetLocationY(nearMineLoc)
call CreateUnit(whichPlayer, 'uaco', peonX + 0.00 * unitSpacing, peonY + 0.50 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'uaco', peonX + 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'uaco', peonX - 0.65 * unitSpacing, peonY - 0.50 * unitSpacing, bj_UNIT_FACING)
// Create a patch of blight around the gold mine.
call SetBlightLoc(whichPlayer,nearMineLoc, 768, true)
// Set random hero spawn point to be off to the side of the start location.
set heroLoc = MeleeGetProjectedLoc(GetUnitLoc(nearestMine), startLoc, 384, 45)
else
// Spawn Necropolis at the start location.
call CreateUnitAtLoc(whichPlayer, 'unpl', startLoc, bj_UNIT_FACING)
// Spawn Acolytes and Ghoul directly south of the Necropolis.
set peonX = GetLocationX(startLoc)
set peonY = GetLocationY(startLoc) - 224.00
call CreateUnit(whichPlayer, 'uaco', peonX - 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'uaco', peonX - 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'uaco', peonX + 0.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
call CreateUnit(whichPlayer, 'ugho', peonX + 1.50 * unitSpacing, peonY + 0.00 * unitSpacing, bj_UNIT_FACING)
// Create a patch of blight around the start location.
call SetBlightLoc(whichPlayer,startLoc, 768, true)
// Set random hero spawn point to be just south of the start location.
set heroLoc = Location(peonX, peonY - 2.00 * unitSpacing)
endif
if (doHeroes) then
// If the "Random Hero" option is set, start the player with a random hero.
// Otherwise, give them a "free hero" token.
if useRandomHero then
call MeleeRandomHeroLoc(whichPlayer, 'Udea', 'Udre', 'Ulic', 'Ucrl', heroLoc)
else
call SetPlayerState(whichPlayer, PLAYER_STATE_RESOURCE_HERO_TOKENS, bj_MELEE_STARTING_HERO_TOKENS)
endif
endif
if (doCamera) then
// Center the camera on the initial Acolytes.
call SetCameraPositionForPlayer(whichPlayer, peonX, peonY)
call SetCameraQuickPositionForPlayer(whichPlayer, peonX, peonY)
endif
endfunction