PreloadGenEnd
- Parameters
-
filename string
The filepath to be written to. Max length for filename is 259 characters (see: Windows MAX_PATH).
- comment
Writes the current Preload buffer to specified file. The first and final preload directives are
call PreloadStart()
andcall PreloadEnd( realTime )
. The value represents the time in seconds between the callsPreloadStart
andPreloadGenEnd
. There's no way to get this value with the API.Does not clear the buffer or timer after flushing. The file is overwritten. It's possible to specify subfolders: "myMapFolder/file.txt". Reforged: Any other tricks such as relative paths, UNC or drive letters will not write any files. Classic: possible to write to any path (verify?)
*Example preload file:
function PreloadFiles takes nothing returns nothing call PreloadStart() call Preload( "units\\human\\Knight\\Knight.mdx" ) call PreloadEnd( 2.5 ) endfunction
- note
See:
Preload
,PreloadEnd
,PreloadStart
,PreloadRefresh
,PreloadEndEx
,PreloadGenClear
,PreloadGenStart
,Preloader
.- note
Save Path:
Reforged:
%USERPROFILE%\Documents\Warcraft III\CustomMapData\
Classic: ?
- note
Before Reforged (which version?) you needed to enable "Allow Local Files" in registry.
- return type
nothing
- Source code
native PreloadGenEnd takes string filename returns nothing
- Source
- misc.j
- wc3modding.com
- PreloadGenEnd