Preloader
- Parameters
-
filename string
The file to execute.
- comment
Executes the preload-file.
- note
Also see the documentation of
Preload
to see how to properly get the data into the preload script.- note
If you use
Preloader
to load some values into your map, these values are very likely to be different for each player (since the player might not even have local files enabled), so treat them as async values.- note
Here are some ways to get the data out of the preload file into your map: To store multiple integers you can use
SetPlayerTechMaxAllowed
to have a good 2d-array. Read viaGetPlayerTechMaxAllowed
.For strings
SetPlayerName
is suited. To read useGetPlayerName
.Inside the preload script you can also use
ExecuteFunc
to call your map-defined functions and interleave the preload script with your functions.- note
This only works if you have enable the usage of local files in your registry. The registry key is
HKEY_CURRENT_USER\\Software\\Blizzard Entertainment\\Warcraft III\\Allow Local Files\
- return type
nothing
- Source code
native Preloader takes string filename returns nothing
- Source
- misc.j
- wc3modding.com
- Preloader