ResetUnitLookAt

Parameters
whichUnit unit

The unit that will have its bone unlocked.

comment

Unlocks the bone oriented by SetUnitLookAt, allowing it to move in accordance to the unit's regular animations.

return type
nothing
Source code
native          ResetUnitLookAt     takes unit whichUnit returns nothing
Source
common.j
wc3modding.com
ResetUnitLookAt