Location on map.
True to revive with revival special effects, false without. Special effects include: sound, visual effect.
Revives a dead hero at target location, with or without special effects.
Returns true if hero was dead and revived. Returns false otherwise (hero alive, unit isn't a hero/doesn't exist etc.)
- return type
- Source code
native ReviveHeroLoc takes unit whichHero, location loc, boolean doEyecandy returns boolean