SetPlayerAlliance

Parameters
sourcePlayer player

is the target being changed

otherPlayer player

is the receiver of the effect (beneficiary)

whichAllianceSetting alliancetype

handle to alliance type

value boolean

true to share, false to stop sharing

comment

Sets the given alliance setting on sourcePlayer towards otherPlayer.

Example, make it so red has vision of blue's units:

function ShowBlueToRed takes nothing returns nothing
   local player red = Player(0)
   local player blue = Player(1)
   // note the reversed order: "blue's vision is shared to red"
   call SetPlayerAlliance(blue, red, ALLIANCE_SHARED_VISION, true)
endfunction
note

Players are not required to be allies. Tested in v1.07.

However in this case after sharing control, the player with control will see controllable enemy units colored in "green-ally" color when hovering over them. The minimap will still correctly show all of them as enemies (for all ally color modes, see GetAllyColorFilterState). Enemy units will attack correctly.

note

See: ShareEverythingWithTeam which is a more limited version available from GUI.

patch

1.00

return type
nothing
Source code
native SetPlayerAlliance        takes player sourcePlayer, player otherPlayer, alliancetype whichAllianceSetting, boolean value returns nothing
Source
common.j