SetRandomSeed
- Parameters
-
seed integer
New seed for the PRNG.
- comment
Sets the internal PRNG's seed.
Useful for testing or when you want a repeatable outcome. WorldEdit has an option to run test maps with a fixed seed, you can achieve the same result with this.
Example:
SetRandomSeed(42) GetRandomInt(0, 18) == 12 GetRandomInt(0, 18) == 2 SetRandomSeed(42) GetRandomInt(0, 18) == 12
- note
Desyncs! The random number generator is a global, shared resource. Do not change its state in local blocks asynchronously.
- note
See:
GetRandomInt
,GetRandomReal
.- return type
nothing
- Source code
native SetRandomSeed takes integer seed returns nothing
- Source
- common.j
- wc3modding.com
- SetRandomSeed