If this is true, terrain deformations will affect the water mesh.
Sets whether terrain deformations also affect the water mesh on top of it.
This is only during transitions of terrain deformations, i.e., for temporary terrain deformations and during the transition of permanent terrain deformations. After a permanent terrain deformation has completed, the water deformation will revert instantly.
The default is false.
- return type
- Source code
native SetWaterDeforms takes boolean val returns nothing