SmartCameraPanBJ

Parameters
whichPlayer player
loc location
duration real
comment
bug

Fixed in 1.31: Caused a desync in multiplayer by creating a location inside the local block. It was known as "Camera - Pan Camera as necessary (timed)" in GUI. Explanation

bug

Leaks handle cameraLoc: In Jass you must set local variables that hold agents (or any child type) to null at the end of functions to avoid reference counter leaks.

patch

1.00

Source
Blizzard.j
return type
nothing
Source code
function SmartCameraPanBJ takes player whichPlayer, location loc, real duration returns nothing
    local real dist
	local location cameraLoc = GetCameraTargetPositionLoc()
    if (GetLocalPlayer() == whichPlayer) then
        // Use only local code (no net traffic) within this block to avoid desyncs.

        set dist = DistanceBetweenPoints(loc, cameraLoc)
        if (dist >= bj_SMARTPAN_TRESHOLD_SNAP) then
            // If the user is too far away, snap the camera.
            call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), 0)
        elseif (dist >= bj_SMARTPAN_TRESHOLD_PAN) then
            // If the user is moderately close, pan the camera.
            call PanCameraToTimed(GetLocationX(loc), GetLocationY(loc), duration)
        else
            // User is close enough, so don't touch the camera.
        endif
    endif
	call RemoveLocation(cameraLoc)
endfunction