cache gamecache
missionKey string
key string
whichUnit unit

When a unit obtains armor from a research and is then stored in a game cache, restoring it will retain the armor increment without the research, so if the research is done again, the unit will benefit doubly.


If a hero unit was stored under some key pair and later the key pair is overwritten with a non-hero unit, the previous hero attributes will not be overwritten, i.e., they will remain and be merged with the non-hero attributes. This can be observed in the persisted .w3v file. Ingame, it would not make a difference because the restored non-hero unit normally would not use the hero attributes.


Stores a description of a unit in a game cache that can be retrieved with RestoreUnit.

The saved attributes of the unit are (non-exhaustive): unit id, experience, hero level, unused skill points, hero proper name (index), strength/agility/intelligence, attack speed/move speed increments from agility, life, mana and attack damage increments (can be adjusted individually using tome abilities), sight range (day) (can be adjusted with UNIT_RF_SIGHT_RADIUS), armor increment

Descriptions of the items in the unit's inventory will also be saved (non-exhaustive): item id, charges, flags: drop upon death, perishable, invulnerable, pawnable, used on acquire (powerup), droppable, actively used

Descriptions of the unit's hero abilities will also be saved: ability id, current level

See also the unit entry in the following Kaitai Struct file describing the w3v format (gamecaches file):

return type
Source code
native  StoreUnit						takes gamecache cache, string missionKey, string key, unit whichUnit returns boolean