TerrainDeformCrater

Parameters
x real

The x coordinate of the craters center.

y real

The y coordinate of the craters center.

radius real

The radius of the crater.

depth real

The depth of the crater.

duration integer

The duration in milliseconds.

permanent boolean

Make the deformation permanent.

comment

Create a crater at the given coordinates.

note

To approximate the resulting height of a point distance units away from the center point (x, y) you can use the following formula: Cos(bj_PI/2 * distance / radius) * -depth. See this issue for some more information.

note

Not every player might display those transformations due to graphics settings. Thus reading data like terrain height might lead to async values. See the other note on a way to compute an appropiate height to use instead.

note

Permanent terrain deformations are not present in saved game files.

patch

1.07

Source
common.j
return type
terraindeformation
Source code
native TerrainDeformCrater          takes real x, real y, real radius, real depth, integer duration, boolean permanent returns terraindeformation