whichTrigger trigger

Register death event to execute this trigger.

whichWidget widget

Trigger when this widget dies.


Makes the target trigger execute when specified widget dies. Returns registered event.

Use GetTriggerWidget to retrieve the target. These work too if the widget is of the correct sub-type: GetTriggerUnit, GetTriggerDestructable.


You can use this with units, items, destructables. Explained in widget.


Example (Lua): This event and trigger can be used to operate on widgets, units, destructables, items (with typecasting).

-- Create necessary widgets
u = CreateUnit(Player(0), FourCC("Hamg"), -30, 0, 90)
d = CreateDestructable(FourCC("ZTg1"), 256, 0, 90, 1, 0)
item = CreateItem(FourCC("war2"), 256, 384)

-- This is our trigger action
hasht = InitHashtable() -- for type-casting
function widgetDied()
    local w,u,d,i
    w,u,d = GetTriggerWidget(),GetTriggerUnit(),GetTriggerDestructable()
    if not u and not d then -- the widget is an item
        -- Downcasting (explicit type casting from widget to a child type)
        SaveWidgetHandle(hasht, 1, 1, w) -- put as widget
        i = LoadItemHandle(hasht, 1, 1) -- retrieve as item
    print("died object (widget, unit, destr, item):", w, u, d, i)

    local wXpos, uXpos, dXpos, iXpos
    wXpos = GetWidgetX(w)
    if u then uXpos = GetUnitX(u) end
    if d then dXpos = GetDestructableX(d) end
    if i then iXpos = GetItemX(i) end
    print("died obj x pos (widget, unit, destr, item):", wXpos, uXpos, dXpos, iXpos)

-- Create and register widgets to this trigger
trig = CreateTrigger()
TriggerAddAction(trig, widgetDied)
for k,widg in pairs({u,d,item}) do TriggerRegisterDeathEvent(trig, widg) end

-- Kill widgets and observe what happens
SetWidgetLife(u, 0)
SetWidgetLife(d, 0)
SetWidgetLife(item, 0)

There's no "GetTriggerItem" so you have to downcast it from widget type. See example.

return type
Source code
native TriggerRegisterDeathEvent takes trigger whichTrigger, widget whichWidget returns event