TriggerSleepAction
- Parameters
-
timeout real
- comment
Makes a trigger execution sleep for a given duration. The thread will yield so other threads can do their work.
- note
This works only in a trigger action execution context, not in trigger conditions nor for example in timer functions or
ForGroup
functions. However, it also works inExecuteFunc
contexts, even if theExecuteFunc
call is not in a trigger action execution context.- note
This has many implications, see other trigger-related natives.
- note
This ticks while the game was paused with the
PauseGame
native, unlike timers.- note
This does not tick while the game was paused by the user, neither in singleplayer nor in multiplayer. (But the Trigger Editor of the World Editor denotes it as a real-time wait. Is this a bug?)
- note
This ticks independently from game speed, i.e., in Fast mode, it will be about the same as a game time, in Normal mode, it will be about 25% faster than game time and in Slow mode, it will be about 67% faster than game time, see table below.
Game speed TSA speed (%) game speed (%) Fast 100% 100% Normal 100% 80% Slow 100% 60% Example elapsed game time after TSA with timeout = 30:
Game speed game time elapsed Fast 30s Normal 24s Slow 18s - return type
nothing
- Source code
native TriggerSleepAction takes real timeout returns nothing
- Source
- common.j
- wc3modding.com
- TriggerSleepAction