native StartSound takes sound soundHandle returns nothing
native KillSoundWhenDone takes sound soundHandle returns nothing
function PlaySoundBJ takes sound soundHandle returns nothing
function KillSoundWhenDoneBJ takes sound soundHandle returns nothing
native TriggerWaitForSound takes sound s, real offset returns nothing
native SetSoundParamsFromLabel takes sound soundHandle, string soundLabel returns nothing
native SetSoundDistanceCutoff takes sound soundHandle, real cutoff returns nothing
native SetSoundChannel takes sound soundHandle, integer channel returns nothing
native SetSoundVolume takes sound soundHandle, integer volume returns nothing
native SetSoundPitch takes sound soundHandle, real pitch returns nothing
native SetSoundPlayPosition takes sound soundHandle, integer millisecs returns nothing
native AttachSoundToUnit takes sound soundHandle, unit whichUnit returns nothing
native SetSoundDuration takes sound soundHandle, integer duration returns nothing
function StopSoundBJ takes sound soundHandle, boolean fadeOut returns nothing
function SetSoundVolumeBJ takes sound soundHandle, real volumePercent returns nothing
function SetSoundOffsetBJ takes real newOffset, sound soundHandle returns nothing
function SetSoundDistanceCutoffBJ takes sound soundHandle, real cutoff returns nothing
function SetSoundPitchBJ takes sound soundHandle, real pitch returns nothing
function AttachSoundToUnitBJ takes sound soundHandle, unit whichUnit returns nothing
function WaitForSoundBJ takes sound soundHandle, real offset returns nothing
function StartSoundForPlayerBJ takes player whichPlayer, sound soundHandle returns nothing
native SetSoundDistances takes sound soundHandle, real minDist, real maxDist returns nothing
native StopSound takes sound soundHandle, boolean killWhenDone, boolean fadeOut returns nothing
function SetSoundPositionLocBJ takes sound soundHandle, location loc, real z returns nothing
function PlaySoundOnUnitBJ takes sound soundHandle, real volumePercent, unit whichUnit returns nothing
function PlaySoundFromOffsetBJ takes sound soundHandle, real volumePercent, real startingOffset returns nothing
function SetStackedSoundBJ takes boolean add, sound soundHandle, rect r returns nothing
function WaitTransmissionDuration takes sound soundHandle, integer timeType, real timeVal returns nothing
native SetSoundConeAngles takes sound soundHandle, real inside, real outside, integer outsideVolume returns nothing
native SetSoundConeOrientation takes sound soundHandle, real x, real y, real z returns nothing
native SetSoundPosition takes sound soundHandle, real x, real y, real z returns nothing
native SetSoundVelocity takes sound soundHandle, real x, real y, real z returns nothing
native RegisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing
native UnregisterStackedSound takes sound soundHandle, boolean byPosition, real rectwidth, real rectheight returns nothing
function SetSoundConeAnglesBJ takes sound soundHandle, real inside, real outside, real outsideVolumePercent returns nothing
function PlaySoundAtPointBJ takes sound soundHandle, real volumePercent, location loc, real z returns nothing
function SetCinematicSceneBJ takes sound soundHandle, integer portraitUnitId, playercolor color, string speakerTitle, string text, real sceneDuration, real voiceoverDuration returns nothing
function DoTransmissionBasicsXYBJ takes integer unitId, playercolor color, real x, real y, sound soundHandle, string unitName, string message, real duration returns nothing
function TransmissionFromUnitWithNameBJ takes force toForce, unit whichUnit, string unitName, sound soundHandle, string message, integer timeType, real timeVal, boolean wait returns nothing
native TriggerSyncStart takes nothing returns nothing
native TriggerSyncReady takes nothing returns nothing
native ClearSelection takes nothing returns nothing
native ReloadGame takes nothing returns nothing
native ForceCampaignSelectScreen takes nothing returns nothing
native SyncSelections takes nothing returns nothing
native DoNotSaveReplay takes nothing returns nothing
native ResetTerrainFog takes nothing returns nothing
native ClearTextMessages takes nothing returns nothing
native ForceUICancel takes nothing returns nothing
native DisplayLoadDialog takes nothing returns nothing
native FlashQuestDialogButton takes nothing returns nothing
native ForceQuestDialogUpdate takes nothing returns nothing
native StopCamera takes nothing returns nothing
native EndCinematicScene takes nothing returns nothing
native ClearMapMusic takes nothing returns nothing
native ResumeMusic takes nothing returns nothing
native EndThematicMusic takes nothing returns nothing
native VolumeGroupReset takes nothing returns nothing
native TerrainDeformStopAll takes nothing returns nothing
native PreloadStart takes nothing returns nothing
native PreloadRefresh takes nothing returns nothing
native PreloadEndEx takes nothing returns nothing
native PreloadGenClear takes nothing returns nothing
native PreloadGenStart takes nothing returns nothing
native AutomationTestEnd takes nothing returns nothing
native AutomationTestingFinished takes nothing returns nothing
native BlzEndRecording takes nothing returns nothing
function QueuedTriggerCheck takes nothing returns nothing
function QueuedTriggerDoneBJ takes nothing returns nothing
function QueuedTriggerClearBJ takes nothing returns nothing
function QueuedTriggerClearInactiveBJ takes nothing returns nothing
function DoNothing takes nothing returns nothing
function CameraResetSmoothingFactorBJ takes nothing returns nothing
function RegisterDestDeathInRegionEnum takes nothing returns nothing
function FogEnableOn takes nothing returns nothing
function FogEnableOff takes nothing returns nothing
function FogMaskEnableOn takes nothing returns nothing
function FogMaskEnableOff takes nothing returns nothing
function ResetTerrainFogBJ takes nothing returns nothing
function EndThematicMusicBJ takes nothing returns nothing
function ResumeMusicBJ takes nothing returns nothing
function SetCineModeVolumeGroupsImmediateBJ takes nothing returns nothing
function SetCineModeVolumeGroupsBJ takes nothing returns nothing
function SetSpeechVolumeGroupsImmediateBJ takes nothing returns nothing
function SetSpeechVolumeGroupsBJ takes nothing returns nothing
function VolumeGroupResetImmediateBJ takes nothing returns nothing
function VolumeGroupResetBJ takes nothing returns nothing
function ClearMapMusicBJ takes nothing returns nothing
function RandomItemInRectBJEnum takes nothing returns nothing
function GetLastCreatedGroupEnum takes nothing returns nothing
function DelayedSuspendDecayStopAnimEnum takes nothing returns nothing
function DelayedSuspendDecayBoneEnum takes nothing returns nothing
function DelayedSuspendDecayFleshEnum takes nothing returns nothing
function DelayedSuspendDecay takes nothing returns nothing
function DelayedSuspendDecayCreate takes nothing returns nothing
function SelectGroupBJEnum takes nothing returns nothing
function IsUnitGroupDeadBJEnum takes nothing returns nothing
function IsUnitGroupEmptyBJEnum takes nothing returns nothing
function IsUnitGroupInRectBJEnum takes nothing returns nothing
function WakePlayerUnitsEnum takes nothing returns nothing