AddSpecialEffect
- Parameters
-
modelName string
x real
y real
- comment
-
Creates the special effect in point with coordinates (x;y) using the model file with a path modelName. The altitude (Z) of the newly spawned effect is at the ground level, be it terrain, some pathable destructable or on top of water. In other words, the effect's Z coordinate does not have to be 0.
- note
-
In older patches to create an effect with a Z-position other than zero see https://www.hiveworkshop.com/threads/function-to-create-effect-at-z.165250/#post-1561722. In 1.29.2.9231 and newer use
BlzSetSpecialEffectPosition
orBlzSetSpecialEffectZ
. - note
-
To create an effect only visible to one player see https://www.hiveworkshop.com/threads/gs.300430/#post-3209073
- note
-
An effect is only visible if its center is within draw distance and is not hidden by fog of war.
- patch
-
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
effect
- Source code
-
native AddSpecialEffect takes string modelName, real x, real y returns effect