AddSpellEffectTargetById
- Parameters
- abilityId - integer- t - effecttype- targetWidget - widget- attachPoint - string
- comment
- Attaches the special effect to the attachment point attachPointName of the target widget, using the model file from the Object Editor field of type t from the ability, unit or buff (works with all these types, though the name states it's ability-only function) with raw code abilityId. If this field has more than one effect inside, it will only create the first effect stated in the field, ignoring all others. - Example (Lua): - Attach an effect based on unit's attack missile model ('hsor' is human Sorceress) to the head of the Blood Mage hero. A fire bird (SD) will follow him around: - bloodmage = CreateUnit(Player(0), FourCC("Hblm"), 0,0, 0) birdEffect = AddSpellEffectTargetById(FourCC("hsor"), EFFECT_TYPE_MISSILE, bloodmage, "head") BlzSetSpecialEffectScale(birdEffect, 3)
- patch
- 1.00 
- Source
- common.j (suggest an edit or discuss on Github)
- return type
- effect
- Source code
- native AddSpellEffectTargetById takes integer abilityId, effecttype t, widget targetWidget, string attachPoint returns effect