AddWeatherEffect
- Parameters
where rectThe rect where the weather will be visible.
effectID integer(Rawcode) Which weather preset to apply.
- comment
Creates a weather effect that is spatially limited to the specified area.
This creates a new object and returns its handle, to prevent leaks it must be destroyed with
RemoveWeatherEffectwhen no longer needed.The weather effect is created initially disabled and must be turned on with
EnableWeatherEffect.Example (Lua): to create an "Ashenvale Heavy Rain" at map center:
center = Rect(-1024, -1024, 1024, 1024) weather = AddWeatherEffect(center, FourCC("RAhr")) EnableWeatherEffect(weather, true)- note
To understand more about weather effects nature, I advise to read Ammorth's article about weather effects: http://www.wc3c.net/showthread.php?t=91176.
- note
To get an idea on how to add your own weather effects, you may read CryoniC's article about custom weather effects: http://www.wc3c.net/showthread.php?t=67949.
- note
The weather effects are defined in
terrainart/weather.slkin game files. The current default list is here (v1.32.10).- patch
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
weathereffect- Source code
native AddWeatherEffect takes rect where, integer effectID returns weathereffect