AttackMoveKillA

Parameters
targetunit
comment
patch

1.00

Source
common.ai (raise an issue to discuss on Github or submit a PR)
return type
nothing
Source code
function AttackMoveKillA takes unit target returns nothing
    if target == null then
        call SuicideSleep(3)
        return
    endif

    debug call Trace("AttackMoveKillA\n")
    call AttackMoveKill(target)
    call ReformUntilTargetDead(target)
    call SleepInCombat()
endfunction