AttackMoveXY

Parameters
xinteger
yinteger
comment

Pings a location on the mini-map where 'unit' intends to attack-move this unit.

If AddAssault is not called before this one, then the units (if any) will remain at their position and will not attack-move the signaled unit. Once the units go to the unit they will return to the base when the unit is killed.

If they didn't find any enemy on their route or it if is destroyed and at least one unit survived in the group.

note

Important: in order to use this native, the native CreateCaptains must be called first or the game will crash. It is already added in the function CampaignAI found at common.ai

patch

1.00

Source
common.ai (raise an issue to discuss on Github or submit a PR)
return type
nothing
Source code
native AttackMoveXY         takes integer x, integer y                  returns nothing