BlzCreateFrame

Parameters
name string
owner framehandle
priority integer
createContext integer
comment

Create a new Frame using a Frame-BluePrint name (fdf) as child of owner. BluePrint needs to be loaded over TOC & fdf. Owner and BluePrint have to be from the Frame family. Can only create rootFrames (not subFrames). Created Frames are stored into the game's Frame-Storage, BlzGetFrameByName(name, createContext). Overwrites occupied slots.

patch

1.31.0.11889

Source
common.j (suggest an edit or discuss on Github)
return type
framehandle
Source code
native BlzCreateFrame                              takes string name, framehandle owner, integer priority, integer createContext returns framehandle