BlzCreateUnitWithSkin

Parameters
id player

The owner of the unit.

unitid integer

The rawcode of the unit.

x real

The x-coordinate of the unit.

y real

The y-coordinate of the unit.

face real

Unit facing in degrees.

skinId integer

The function will apply the skinId model to the unit created.

comment

Creates a unit with the model from the unit referenced by the skinId. BlzCreateUnitWithSkin(players[0], 'hpea', 0, 0, 270, 'hfoo') will create a peasant with a footman model. Scale from the unit referenced by the skinId is applied to whichUnit. SoundSet from the unit referenced by the skinId is applied to whichUnit.

patch

1.32.0.13369

Source
common.j
return type
unit
Source code
native BlzCreateUnitWithSkin                       takes player id, integer unitid, real x, real y, real face, integer skinId returns unit