BlzFrameSetScale
- Parameters
frame framehandlescale real- comment
Affects child-Frames, when they don't have an own Scale.
- note
Setting a negative scale value may result in the frame being mirrored on both axes.
- bug
Do not call this native on
StringorTexturechildren of a SimpleFrame; doing so can crash the game.- note
Scaling can break a custom font. Set the scale after creating the frame and setting its text and font.
- patch
1.31.0.11889
- Source
- common.j (raise an issue to discuss on Github or submit a PR)
- return type
nothing- Source code
native BlzFrameSetScale takes framehandle frame, real scale returns nothing