BlzFrameSetScale

Parameters
frameframehandle
scalereal
comment

Affects child-Frames, when they don't have an own Scale.

note

Setting a negative scale value may result in the frame being mirrored on both axes.

bug

Do not call this native on String or Texture children of a SimpleFrame; doing so can crash the game.

note

Scaling can break a custom font. Set the scale after creating the frame and setting its text and font.

patch

1.31.0.11889

Source
common.j (raise an issue to discuss on Github or submit a PR)
return type
nothing
Source code
native BlzFrameSetScale                            takes framehandle frame, real scale returns nothing