BlzGetPlayerTownHallCount
- Parameters
whichPlayer player- comment
Returns total count of player's town hall buildings of any race by counting town hall tech tree dependency equivalents
'TWN1'through'TWN9'(which probably uses 'utyp' = "TownHall" for initial classification).Each tier 1 town hall is counted as 1; tier 2 for 2 etc. Includes duplicate buildings: two tier 1s count as (2 * 1)=2.
- note
Example (Lua, 2.0.3):
-- 3 Town hall IDs per each race (tier 1, 2, 3): humans, orcs, undead local townHalls = {"htow", "hkee", "hcas", "ogre", "ostr", "ofrt", "unpl", "unp1", "unp2"} print("Before spawning any town halls: ", BlzGetPlayerTownHallCount(Player(0))) for i, code in pairs(townHalls) do local u = CreateUnit(Player(0), FourCC(code), -2048 + i*384, 512, 90) print("Spawned town hall #".. i ..". Total count by API: ".. BlzGetPlayerTownHallCount(Player(0))) endPrints: 0; 1, 3, 6; 7, 9, 12; 13, 15, 18
- note
See:
GetPlayerTechCountfor equivalency class explanation.- patch
1.32.0.13369
- Source
- common.j (raise an issue to discuss on Github or submit a PR)
- return type
integer- Source code
native BlzGetPlayerTownHallCount takes player whichPlayer returns integer