BlzSetSpecialEffectAlpha
- Parameters
- whichEffect - effect- target effect - alpha - integer- 0 - fully transparent, 255 - fully opaque. Values outside this range do nothing. 
- comment
- Sets the transparency of the effect's main model. - If current effect is attached to something (another effect or unit) then this doesn't apply alpha. Instead you must change the transparency of the "owning" effect/unit that current effect was attached to. 
- bug
- v1.36.2 in SD (HD?): Only changes the visibility of the main model. For example, Sorceress 'hsor' missile is a firebird with trailing fire. With alpha set to 0, you cannot see the bird but can see the fire trail (unaffected). - firebird = AddSpecialEffect([[Abilities\Weapons\SorceressMissile\SorceressMissile.mdl]], 128, 0) firebirdTransparent = AddSpecialEffect([[Abilities\Weapons\SorceressMissile\SorceressMissile.mdl]], 256, 0) BlzSetSpecialEffectAlpha(firebirdTransparent, 0)
- patch
- 1.29.2.9231 
- Source
- common.j (suggest an edit or discuss on Github)
- return type
- nothing
- Source code
- native BlzSetSpecialEffectAlpha takes effect whichEffect, integer alpha returns nothing