BlzSetSpecialEffectColor
- Parameters
-
whichEffect effect
r integer
only accepts values 0-255 (no light - fully lit)
g integer
only accepts values 0-255 (no light - fully lit)
b integer
only accepts values 0-255 (no light - fully lit)
- comment
Sets the vertex colors of the special effect.
Example (Lua):
The question mark (SD) model is excellent for experimentation, because it is completely white.
If we remove the green channel, it will appear pink/magenta (red+blue). Setting all channels to 0 will produce a black model.
questionMark = AddSpecialEffect([[objects\randomobject\randomobject.mdx]], -128, 0) BlzSetSpecialEffectColor(questionMark, 255,0,255)
- note
Does nothing if any single parameter is invalid or out of range.
- note
See: Similar to how
SetUnitVertexColor
works. Not to be confused withBlzSetSpecialEffectColorByPlayer
(tinting color)- patch
1.29.2.9231
- Source
- common.j
- return type
nothing
- Source code
native BlzSetSpecialEffectColor takes effect whichEffect, integer r, integer g, integer b returns nothing