BlzSetSpecialEffectX
- Parameters
-
whichEffect effect
x real
- comment
-
Sets the effect's absolute X map position (east-west).
- note
-
Does not apply if the effect is attached to some model's attachment point (remains 0.0).
- bug
-
In 1.29-?? it will set the X coordinate, but reset the Y and Z to where it was spawned in.
- bug
-
In 1.36.2 it will set the X coordinate, but reset Z to the original spawn height of the effect (spawn height does account for terrain and walkable elevating doodads).
- note
-
See:
BlzSetSpecialEffectPosition
- patch
-
1.29.2.9231
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
nothing
- Source code
-
native BlzSetSpecialEffectX takes effect whichEffect, real x returns nothing