BlzSetUnitDiceNumber

Parameters
whichUnit unit
diceNumber integer
weaponIndex integer
comment

Change(set) a unit’s dice number (damage), weapon index can be either 0 and 1 (a unit can have two different attacks) at runtime.

patch

1.29.2.9231

Source
common.j (suggest an edit or discuss on Github)
return type
nothing
Source code
native BlzSetUnitDiceNumber                        takes unit whichUnit, integer diceNumber, integer weaponIndex returns nothing