BlzSetUnitDiceSides

Parameters
whichUnitunit
diceSidesinteger
weaponIndexinteger
comment

Changes(set) unit’s dice sides (damage), weapon index can be either 0 and 1 (a unit can have two different attacks) at runtime.

patch

1.29.2.9231

Source
common.j (raise an issue to discuss on Github or submit a PR)
return type
nothing
Source code
native BlzSetUnitDiceSides                         takes unit whichUnit, integer diceSides, integer weaponIndex returns nothing