BlzSetUnitName
- Parameters
 whichUnit unitname string- comment
 Change individual unit's name at runtime. Applies immediately.
Example (Lua, 2.0.2):
u1 = CreateUnit(Player(0), FourCC("hfoo"), -30, 0, 90) BlzSetUnitName(u1, "Unit One") -- restore localized name based on unit type: u1rawcode = GetUnitTypeId(u1) BlzSetUnitName(u1, GetObjectName( u1rawcode ))- note
 See:
GetUnitName,GetHeroProperName,GetDestructableName,GetItemName,GetObjectName.- patch
 1.29.2.9231
- Source
 - common.j (suggest an edit or discuss on Github)
 - return type
 nothing- Source code
 native BlzSetUnitName takes unit whichUnit, string name returns nothing