BlzSetUnitName
- Parameters
-
whichUnit unit
name string
- comment
-
Change individual unit's name at runtime. Applies immediately.
Example (Lua, 2.0.2):
u1 = CreateUnit(Player(0), FourCC("hfoo"), -30, 0, 90) BlzSetUnitName(u1, "Unit One") -- restore localized name based on unit type: u1rawcode = GetUnitTypeId(u1) BlzSetUnitName(u1, GetObjectName( u1rawcode ))
- note
-
See:
GetUnitName
,GetHeroProperName
,GetDestructableName
,GetItemName
,GetObjectName
. - patch
-
1.29.2.9231
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
nothing
- Source code
-
native BlzSetUnitName takes unit whichUnit, string name returns nothing