BlzSpecialEffectClearSubAnimations
- Parameters
 whichEffect effect- comment
 Clears all subanimations (tags) of the special effect. It does not affect normal animations.
Example usage of subanimations:
// if you play anim attack it becomes attack slam: call BlzSpecialEffectAddSubAnimation(fx, SUBANIM_TYPE_SLAM) call BlzPlaySpecialEffect(fx, ANIM_TYPE_SPELL) call BlzSpecialEffectRemoveSubAnimation(fx, SUBANIM_TYPE_SLAM)Examples of animations, animation names:
stand | birth | death | decay | dissipate | walk | attack | morph | sleep | spell | portraitExamples of subanimations (tags), subanimation names:
first | second | third | fourth | fifth | defend | channel | slam | victory | throw | spin | ready | upgrade | lumber | gold | work | talk | swim | flesh | entangle | chainlightning | rooted | eattree | berserk | spiked | light | moderate | severe | critical | small | medium | large | alternateex | looping | wounded | fast | turn | left | right | fire | one | two | three | four | five | fill | puke | drain | flail | hit | off | complete- note
 The constant for the animation name
"cinematic"isn't defined in common.j, but it's accessible from the API via its integer key0x800000.ANIM_TYPE_CINEMATIC = ConvertAnimType(8388608)- patch
 1.30.0.9655
- Source
 - common.j (suggest an edit or discuss on Github)
 - return type
 nothing- Source code
 native BlzSpecialEffectClearSubAnimations takes effect whichEffect returns nothing