BlzTriggerRegisterPlayerSyncEvent
- Parameters
-
whichTrigger trigger
whichPlayer player
prefix string
fromServer boolean
"should be false".
- comment
-
Create an event that listens to messages sent by player with prefix. (see:
BlzSendSyncData
).One can create a player SyncEvent for any prefix with
TriggerRegisterPlayerEvent(whichTrigger, whichPlayer, EVENT_PLAYER_SYNC_DATA)
.GetTriggerPlayer()
is the message source. - patch
-
1.31.0.11889
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
event
- Source code
-
native BlzTriggerRegisterPlayerSyncEvent takes trigger whichTrigger, player whichPlayer, string prefix, boolean fromServer returns event