BlzUnitDisableAbility
- Parameters
-
whichUnit unit
Unit to apply this to.
abilId integer
Rawcode of ability.
flag boolean
isDisabled: true to disable (cannot click), false to enable ability.
hideUI boolean
isHidden: true to completely hide the icon, false to show icon. Icons are different for disabled/enabled abilities.
- comment
Enables/disables and hides/unhides an ability for a unit. A visible disabled ability is shown as deactivated, an invisible ability disappears from the grid.
Example (Lua):
-- assume u is Human Peasant, AHbu is ability for Human building. -- keep enabled, but hide icon BlzUnitDisableAbility(u, FourCC"AHbu", false, true)
- bug
(1.32.10 confirmed) The game counts isDisabled and hideUI internally as integers(?) If you called 5 times "hideUI = true" to hide an icon then you'll need to multiple times "hideUI = false" to show it again. I do not exactly understand how it's counted. https://www.hiveworkshop.com/threads/blzunithideability-and-blzunitdisableability-dont-work.312477/
- note
All different building ability codes like 'AHbu', 'ANbu' are considered equivalent. For example, disabling 'AHbu' on a unit with only 'ANbu' would disable 'ANbu' instead. See
GetUnitAbilityLevel
.- patch
1.29.2.9231
- Source
- common.j
- return type
nothing
- Source code
native BlzUnitDisableAbility takes unit whichUnit, integer abilId, boolean flag, boolean hideUI returns nothing