CampaignBasicsA

comment
patch

1.00

Source
common.ai (raise an issue to discuss on Github or submit a PR)
return type
nothing
Source code
function CampaignBasicsA takes nothing returns nothing
    local integer food_each = GetFoodMade(racial_farm)
    local integer on_wood

    call ClearHarvestAI()

    if CaptainInCombat(false) then
        set on_wood = 0
    else
        set on_wood = campaign_wood_peons
    endif

    call HarvestGold(0,campaign_gold_peons)
    call HarvestWood(0,on_wood)

    if harvest_town1 then
        call HarvestGold(1,campaign_gold_peons)
        call HarvestWood(1,on_wood)
    endif

    if harvest_town2 then
        call HarvestGold(2,campaign_gold_peons)
        call HarvestWood(2,on_wood)
    endif

    if harvest_town3 then
        call HarvestGold(3,campaign_gold_peons)
        call HarvestWood(3,on_wood)
    endif

    if do_campaign_farms and FoodUsed()+food_each-1 > food_each*(TownCount(racial_farm)+1) then
        call StartUnit(TownCount(racial_farm)+1,racial_farm,-1)
    endif

    if build_campaign_attackers then
        call BuildAttackers()
    endif

    if not CaptainInCombat(false) then
        call BuildDefenders()
    endif

    call FillGuardPosts()
    call ReturnGuardPosts()
endfunction