CreateDeadDestructable

Parameters
objectidinteger

The rawcode of the destructable to be created.

xreal

The x-coordinate of the destructable.

yreal

The y-coordinate of the destructable.

facereal

Rotation, destructable facing in degrees.

  • 0 = East
  • 90 = North
  • 180 = West
  • 270 = South
  • -90 = South (wraps around)
scalereal

The X-Y-Z scaling value of the destructable.

variationinteger

The integer representing the variation of the destructable to be created.

comment

Creates the dead version of a destructable at the coordinates ( x , y ).

Returns handle to created destructable, or null on failure.

note

When no longer needed, use RemoveDestructable to remove it from the game and avoid leaks (remember to null local variables in Jass).

note

If the destructable has no animations, it will show the destructable's default form. If it has a death animation, but no decay animation, then the object will be created in memory but will not visibly appear.

patch

1.00

Source
common.j (suggest an edit or discuss on Github)
return type
destructable
Source code
native          CreateDeadDestructable      takes integer objectid, real x, real y, real face, real scale, integer variation returns destructable