CreateDefeatCondition
- comment
Creates a defeat condition globally displayed for every enabled quest above the description text field of the quest menu.
- note
Defeat conditions tell players what conditions would warrant a defeat. Note that this function will only display text. To put the condition in effect, you would need additional triggering (i.e. registering when a unit dies to end the game). This updates all quests with the list of defeat condition descriptions. To actually set the text use
DefeatConditionSetDescription.- note
Each defeat condition has a hyphen "-" symbol prepended.
- note
Defeat conditions share the text field with quest items (see
QuestCreateItem), but they are rendered below quest items, regardless if they were created earlier than the items.- note
Defeat conditions are rendered in the order in which they were created.
- note
The defeat condition will only be rendered after the quest is reselected, the quest menu is re-opened, or when an update is forced (see
ForceQuestDialogUpdate).- patch
1.00
- Source
- common.j (raise an issue to discuss on Github or submit a PR)
- return type
defeatcondition- Source code
native CreateDefeatCondition takes nothing returns defeatcondition