CreateDestructableZ

Parameters
objectid integer

The rawcode of the destructable to be created.

x real

The map x-coordinate of the destructable.

y real

The map y-coordinate of the destructable.

z real

The map z-coordinate of the destructable.

face real

Rotation, destructable facing in degrees.

  • 0 = East
  • 90 = North
  • 180 = West
  • 270 = South
  • -90 = South (wraps around)
scale real

The X-Y-Z scaling multiplier of the destructable. Default: 1.0

variation integer

The integer representing the variation of the destructable to be created.

comment

Creates an elevated destructable at the coordinates ( x, y, z ).

Returns handle to created destructable, or null on failure.

note

When no longer needed, use RemoveDestructable to remove it from the game and avoid leaks (remember to null local variables in Jass).

note

Map position of destructables with pathing texture is grid-aligned by 32.

patch

1.00

Source
common.j (suggest an edit or discuss on Github)
return type
destructable
Source code
native          CreateDestructableZ         takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable