CreateDestructableZ
- Parameters
-
objectid integer
The rawcode of the destructable to be created.
x real
The map x-coordinate of the destructable.
y real
The map y-coordinate of the destructable.
z real
The map z-coordinate of the destructable.
face real
Rotation, destructable facing in degrees.
- 0 = East
- 90 = North
- 180 = West
- 270 = South
- -90 = South (wraps around)
scale real
The X-Y-Z scaling multiplier of the destructable. Default:
1.0
variation integer
The integer representing the variation of the destructable to be created.
- comment
-
Creates an elevated destructable at the coordinates ( x, y, z ).
Returns handle to created destructable, or null on failure.
- note
-
When no longer needed, use
RemoveDestructable
to remove it from the game and avoid leaks (remember to null local variables in Jass). - note
-
Map position of destructables with pathing texture is grid-aligned by 32.
- patch
-
1.00
- Source
- common.j (suggest an edit or discuss on Github)
- return type
-
destructable
- Source code
-
native CreateDestructableZ takes integer objectid, real x, real y, real z, real face, real scale, integer variation returns destructable